namespace map2D {
	export class Default {
		/**镜头拉伸高度判断*/public scale_height:number[]=[600,0.6,900,0.65,1200,0.55,1500,0.5,1800,0.4];
		/**镜头拉伸速度判断*/public scale_speed:number[]=[15,0.6,30,0.5,50,0.4];
		/**镜头推动步长*/public scale_step:number=0.005;
		/**镜头初始缩放值*/public scale_init:number=0.8;
		/**镜头保持时间(毫秒)*/public scale_keep_time:number=2000;
		/**奔跑宽度比例左边界*/public run_width_p:number=0.45;
		/**奔跑高度比例上边界*/public run_height_p:number=0.6;
		/**奔跑宽度比例右边界*/public run_width_p2:number=0.65;
		/**奔跑高度比例下边界*/public run_height_p2:number=0.65;
		/**角色初始X*/public role_init_x:number=380;
		/**角色初始Y*/public role_init_y:number=680;
		/**地图初始X*/public map_init_x:number=0;
		/**地图初始Y*/public map_init_y:number=0;
		/**地图边界最小X(像素)*/public map_min_x:number = 0;
		/**地图边界最小Y(像素)*/public map_min_y:number = 0;
		/**地图边界最大X(像素)*/public map_max_x:number = 4096;
		/**地图边界最大Y(像素)*/public map_max_y:number = 1536;
		/**背景模式*/public background_type:number=2;
		/**背景移动速度*/public backMove_speed:number=-0.1;
		/**尽头x区*/public max_area_x:number = Number.MAX_VALUE;
		/**尽头y区*/public max_area_y:number = Number.MAX_VALUE;
		/**背景缩放比例X*/public back_scale_x:number = 1;
		/**背景缩放比例Y*/public back_scale_y:number = 1;
		/**地图区块尺寸*/public map_areasize:number = 512;		
		/**一格大小*/public grid_size:number=32;
		/**默认奔跑速度(每秒/像素)*/public move_speed:number=120;
	}
}